If you mean how you can align them to the surface. You can either use the Normal as $N in the instance node or the tangent (if you set it before with an attribute node) as $tangent for the Alignment and Up Vector.
I think what Furkan means is the twist of the feathers along their length which is crucial in more tricky areas that are less flat.
You can add an attribute that you put to 2 by default, for example and you use this in the twist parameter and subtract 2. Why 2? Well, this allows to turn into both directions since you cannot paint negative values. 2, because this is more than 100 degrees in radians which should be enough. If you wanna have more degrees of freedom, you can define a higher default value.
Hey Brendan, sorry for the late reply. You select strands by choosing a tool (comb or sculpt) and then with ctrl + left mouse button. You deselect with ctrl + middle mouse button.
Thanks Mario! Sorry, I have another question. Do you ever use more than one Yeti node. I have a bird that has flight feathers as well as body feathers, would you have them under the same node?
No problem, glad if I can help you.
Yes I do use multiple nodes.
For ease of use it often makes sense to split them up.
But you could also only use 1 node and paint the feather which should be used as an attribute. Depends a bit on what you like best when working with it.
hi great tutorial
i am very new this software i had gone through the basic course and i am working on crow i was not be able to follow the graph can u please show the graph connection separately that will a great help i am struggling with graph connection
thank u its very urgent thanks for the help
hello Mr. Mario
its really interesting tutorials, could you please tell me how could i manage my feather twisting ?
If you mean how you can align them to the surface. You can either use the Normal as $N in the instance node or the tangent (if you set it before with an attribute node) as $tangent for the Alignment and Up Vector.
Hi Mario!
I think what Furkan means is the twist of the feathers along their length which is crucial in more tricky areas that are less flat.
You can add an attribute that you put to 2 by default, for example and you use this in the twist parameter and subtract 2. Why 2? Well, this allows to turn into both directions since you cannot paint negative values. 2, because this is more than 100 degrees in radians which should be enough. If you wanna have more degrees of freedom, you can define a higher default value.
Greets,
Carlo
Hey Carlo
Thanks, great tip.
Cheers Mario
Hi Carlo and Mario,
Thank for the reply,
when i tried to add attribute with my instance and put 2 in attribute, my Maya got crashed.
any idea ?
Not really sorry. For crashes you might want to contact the peregrinlabs support.
Sorry I have a few beginner questions here. How did you select an individual strand at 4.30?
Thanks,
Hey Brendan, sorry for the late reply. You select strands by choosing a tool (comb or sculpt) and then with ctrl + left mouse button. You deselect with ctrl + middle mouse button.
Thanks Mario! Sorry, I have another question. Do you ever use more than one Yeti node. I have a bird that has flight feathers as well as body feathers, would you have them under the same node?
Thanks again,
Hey Brendan
No problem, glad if I can help you.
Yes I do use multiple nodes.
For ease of use it often makes sense to split them up.
But you could also only use 1 node and paint the feather which should be used as an attribute. Depends a bit on what you like best when working with it.
Thanks again, it’s really great that you are here to help.
Btw, if you got a topic I should handle a bit more in detail, let me know and I will add it to the site as soon as I got time.
hi great tutorial
i am very new this software i had gone through the basic course and i am working on crow i was not be able to follow the graph can u please show the graph connection separately that will a great help i am struggling with graph connection
thank u its very urgent thanks for the help
There is a scene file above the video which you can check out.
Hi Mario and thanks for all your tutorials!
Do you know how I can offset any instanced object along a strand?
thanks
I would have to try this out but I am sure there are ways to do that.
Hello, Sir Mario, please shed some light on how do you go about placing guide curves for a flight feather, the one that follows the rig ?
Thanks.
I do not really place flight feathers since they need more control. Either I do use planes for those or wrap curves on planes.