Freelance Groom TD / CFX Artist / Generalist |
please use the contact form or email me contact@marioreitbauer.com for inquiries |
The Marvels
Digi Double Grooms for Monica and Cpt Marvel, shot based corrective grooms
The Nevers ShockDog
Responsible for Grooming
Responsible for the Owl (Longclaw) Groom.
Dead Island 2
Human and Zombie Grooms
Richard the Stork 2
Groom Supervisor
Senior Groom Artist
Groom deformation setups
A Full Introduction Into Grooming With Yeti
https://www.pixelfront.co.uk/product/a-full-introduction-to-grooming-with-yeti/
A Full Introduction To Grooming For VFX in Houdini
https://www.pixelfront.co.uk/product/a-full-introduction-to-grooming-for-vfx-in-houdini/
Responsible for all grooms and dynamic rigs (20 unique characters, ~40 total characters). I was also Character Effects Supervisor and managed a team to create the shot based simulations. Full film coming in december.
Responsible for the dynamic rig setup and shot based simulations. Done for fablefx.
Responsible for grooming and dynamic rig setup. Done for fablefx.
Responsible for Character Effects
responsible for grooming (tiger, lion, beaver, elk, hedgehog, swan, langurs) and all simulation / corrective groom setups.
Responsible for Character Effects
responsible for hair grooming
Yeti + Arnold
© Aardman
responsible for hair grooming
Yeti + Arnold
© Aardman
Feature Film Teaser done at Sixbirds. Responsible for parts of the Rigging and Hair Simulation.
Done with Softimage, rendered with Arnold.
responsible for hair grooming
Yeti + Arnold
© Aardman
Responsible for Character Effects
Getting a bit more into Yeti for Maya.
Model is from the web, did the hair grooming and render setup
responsible for hair grooming
Yeti + Arnold
© Aardman
responsible for: pipeline setup / pipeline scripts, dynamic rigs, partly grooming
responsible for hair grooming
Yeti + Arnold
© Aardman
Shotbreakdown list can be found here:
http://www.marioreitbauer.com/MarioReitbauer_shotbreakdown_2015.pdf
Software used: Softimage, emFlock, Gear, Momentum, Arnold, Softimage ICE.
responsible for rigging and animation. Done at Optix Hamburg
Commercial done at NHB Hamburg. Responsible for Modelling, Animation, parts of Shading/Rendering.
Done with Softimage, rendered with Arnold.
Carneval Animation done for Effectsgarden. Responsible for Rigging / Animation / Simulation.
Done with Softimage.
Commercial done for NHB Hamburg. Responsible for Rigging / Animation.
Done with Softimage.
responsible for feathers, textures and rendering
Commercial done at NHB Hamburg. Responsible for Rigging / Hair.
Done with Softimage, Gear, ICE.
Commercial done for NHB Hamburg. Responsible for Simulation and Rendering.
Done with Softimage, rendered with Arnold.
Commercial done for NHB Hamburg. Responsible for Simulation and Rendering.
Done with Softimage, rendered with Krakatoa.
Commercial done at NHB Hamburg. Responsible for Modelling, Animation, Shading/Rendering.
Done with Softimage, rendered with Arnold.
Commercial done for NHB Hamburg. Responsible for Simulation and Rendering.
Done with Softimage, rendered with Arnold.
Commercial done for NHB Hamburg. Responsible for Simulation and Rendering.
Done with Softimage, rendered with Arnold.
Free Model.
Did the hair grooming and shading / rendering.
Software: Maya, Yeti, Arnold
Documentary done at Industrial Motion Art. Responsible for Rigging / Animation / Hair Simulation.
Done with Softimage.
Responsible for particle simulation (not lay down animation in the end)
Logoanimation done at Effectsgarden. Responsible Simulation / Rendering.
Done with Softimage, rendered with Arnold.
Commercial done for NHB Hamburg. Responsible for Simulation.
Done with Softimage.
Documentary done at Industrial Motion Art. Responsible for Rigging / Animation.
Done with Softimage.
Commercial done for champignon images. Responsible for Modelling / Animation / Scene Setup / Shading / Rendering.
Done with Softimage, rendered with Arnold.
Documentary done for Industrial Motion Art. Responsible for Rigging / Animation.
Done with Softimage.
Inhouse Project done at Effectsgarden. Responsible for Scene Setup / Rigging / Animation / Hair / Destruction Effects.
Done with Softimage, rendered with Arnold.
Commercial done for champignon images. Responsible for Simulation.
Done with Softimage, Momentum.
Commercial done for champignon images. Responsible for Simulation.
Done with Softimage.
Documentary done for Industrial Motion Art. Responsible for Rigging / Animation / Hair Simulation.
Done with Softimage, Softimage ICE, rendered with Mental Ray.
Logoanimation done for Effectsgarden. Responsible for Simulation.
Done with Softimage, emFlock.
Commercial Test done for NHB Hamburg. Responsible for Scene Setup / Simulation / Animation / Shading and Rendering.
Done with Softimage, rendered with Arnold.
Documentary done for Industrial Motion Art. Responsible for Rigging / Animation / Simulation.
Done with Softimage.
Commercial done for NHB Hamburg. Responsible for Modelling / Animation / Shading and Rendering.
Done with Softimage, rendered with Arnold.
Documentary done at Industrial Motion Art. Responsible for Modelling, Animation, Effects.
Done with 3ds Max.
Done with 3ds Max.
Documentary done for Industrial Motion Art. Responsible for Animation.
Done with 3ds Max rendered with Vray.
Documentary done for Industrial Motion Art. Responsible for Scene Setup / Animation.
Done with 3ds Max.
Inhouse Project done for Effectsgarden. Responsible for Rigging / Animation.
Done with Softimage, rendered with Arnold.
Documentary done for Industrial Motion Art. Responsible for Animation / Effects.
Done with 3ds Max.
Documentary done for Industrial Motion Art. Responsible for Modelling.
Done with Softimage.
Documentary done for Industrial Motion Art. Responsible for Rigging / Animation.
Done with Softimage.
Documentary done for Industrial Motion Art. Responsible for Rigging / Animation.
Done with 3ds Max.
Inhouse Project done for Effectsgarden. Responsible for Rigging / Animation / Simulation / Shading and Rendering.
Done with Softimage, rendered with Arnold.
Simulation Test done for Industrial Motion Art. Responsible for Rigging / Animation / Hair Simulation / Shading and Rendering.
Done with Softimage, rendered with Mental Ray.
Impressum